New publication: Improving Immigrant Inclusion Through the Design of a Digital Language Learning Game

A new book chapter from the REDIT project is now available. Here we present the user-centered design (UCD) process and co-creative approach, which we apply in the development of the game. We also present findings from a background study identifying needs and experiences of preparatory education teachers and integration training instructors.

In short, our UCD process is an iterative design and development process constituting four phases:

  1. Background research, including
  • a systematic literature review on digital games for second language acquisition;
  • benchmarking of existing digital language learning games;
  • curriculum analysis;
  • interviews with preparatory education teachers about their needs and experiences.
  1. Ideation and concept development, including
  • defining content, functions, features, and usability;
  • testing the ideas with intended end-users.
  1. Design and development, including
  • iterative game design and development;
  • user research feeding into the iterative design and development process. Here we employ a mixed methods approach to gain insight into usability, playability, and game outcomes.
  1. Implementation and evaluation, including evaluation of long-term outcomes, efficacy of game features and functions, usability etc.

Follow the link below to read more.