Digital Games and Second Language Learning
In a recent systematic literature review, our project colleagues Emmanuel Acquah and Heidi Katz concluded that digital learning games are effective tools for language learning.
Language is a gatekeeper. Acquire it and it opens every door into a culture.
– Emmanuel Acquah, project leader
In Finland, the number of students with an immigrant background is increasing and learning the language of the host country enables successful integration into society. Communicating with peers and teachers, learning in integrated classrooms, having greater choice regarding (higher) education and work and understanding their rights in society, are some examples of opportunities that good second language learning contributes to. According to the Institute for Health and Welfare (THL), however, less than one in three immigrants in Finland has an advanced level of Finnish or Swedish. To meet the needs of newly arrived students in Finland and support the learning of Swedish and Finnish, the REDIT project develops the digital language learning game Sprok through a user-centered design process. View our first demo (SPROK trailer) by Novia UAS.
In a recent systematic literature review, our project colleagues Emmanuel Acquah and Heidi Katz concluded that digital learning games are effective tools for language learning.
The REDIT project was recently presented in an article on games and learning, including interviews with several experts in the field (Sandvik, 2020). The article
A new book chapter from the REDIT project is now available. Here we present the user-centered design (UCD) process and co-creative approach, which we apply
He who knows no foreign languages knows nothing of his own.
– Johann Wolfgang von Goethe
Åbo Akademi University
Strandgatan 2
FI-65100 Vasa
Project REDIT | Web design by BAMM!