New publication: Improving Immigrant Inclusion Through the Design of a Digital Language Learning Game

A new book chapter from the REDIT project is now available. Here we present the user-centered design (UCD) process and co-creative approach, which we apply in the development of the game. We also present findings from a background study identifying needs and experiences of preparatory education teachers and integration training instructors. In short, our UCD […]
Game Elements Make Learning Fun, among Other Things

The REDIT project was recently presented in an article on games and learning, including interviews with several experts in the field (Sandvik, 2020). The article highlights some important points about why digital games can promote learning. In addition to making learning more fun, games and game elements have the potential to increase interest and motivation. […]
Digital Games and Second Language Learning

In a recent systematic literature review, our project colleagues Emmanuel Acquah and Heidi Katz concluded that digital learning games are effective tools for language learning. Studies conducted within a formal learning environment, with or without teacher adaptation, resulted in mostly positive language acquisitions. Digital learning games (DLG) can benefit players’ language acquisition, affective / psychological […]